- Server based free-roaming game where players are free to do what they want. Players can either play as lone wolf (would be challenging) or they have the choice to band together and build they're empire. Conflicts with other player tribes could occur due to the lack of resources on the map or just purely for world domination and fun.
- Penalties -When the player dies they loose everything their carrying, however the items have a duration time and can be collected by you or other players - this makes the game challenging, (eve online is a great example)
- The map would be designed to hold up to 200-500 players or more.
Seasons
- In-game seasons might be a good idea to implement - every two weeks would be the start of a new season, a year would be 2 months of game time. Spring to Autumn - Average food. Winter - Limited shortage of food - tribes/players would have to store food and use it carefully through the winter.
Resources
- Two types of structures - Light materials - wood, fur/hide, bone.
- - Heavy materials - wood, stone, clay, fur/hide, bone.
- Each type of structure takes a certain amount of players and time construct. Creating a village takes time and teamwork. Players are free to construct wherever they want, there's no limitations. The light structures can be packed up and deployed elsewhere but the heavy structures either have to stay where they are or destroyed to regain some of the resources back.
- Resource materials - Wood, leather, fur, stone, bone, clay, vegetation.
- - fruit, vegetables, meat
- - water, fruit juice
Village structures
- Crafting workshop - used to make weapons, clothing.
- Farms - farms produce a certain amount of food each week - the bigger the farm the more food produced. (The most secure way to gain food fast - other tribes would be after your food)
- Food storage
- Fences, walls, fortifications - spikes, trenches, death-pits.
- Graveyard - this would act like a spawn point after death and it's located outside the village. Dead zone, when players die they are immune to all damage for 30 seconds - this stops spawn camping and gives the players a chance to regroup.
- Houses are used to store items, a safe place to log off, sleep for stat generation purposes.
- Towers, lookouts
- (All players have the chance to construct their own house within the village).
Professions/Jobs Starting classes - Gatherer, Hunter.
- Hunter - Hunt down livestock
- Gatherer - Resource gatherer - farmer (they collect food from farms and manage the storage)
- Warrior - Village Defenders, Tribal fighters.
- Scouts - Finding enemy tribes, Spotting dinosaurs and resources, carrier.
- Witchdoctor - Healing, Stat regeneration.
Stats
- Stamina bar - whenever the player performs a task it takes a certain amount of stamina. Eating, drinking and sleeping would replenish your stamina.
- Health bar - Hit points doesn't exist in this game - Certain parts of the body have weaknesses (for example, if the player takes a blow to the head, the player will die or be incapacitated - this determines on what weapon the players foe is wielding)
- Sleeping generates up to 25% stamina and health.
- Starvation reduces stamina and health down to 15%
Tribe emblems
- The emblem represents the tribes symbol - Players are able to customize it when the tribe is formed.
Primitive weapons and protection
- Blowpipe
- Darts,
- Spear - Player has the chance to use this spear as a throwing missile.
- Torches
- Clubs
- Bow
- Axe
- Shield
- Blowpipe
- Darts,
- Spear - Player has the chance to use this spear as a throwing missile.
- Torches
- Clubs
- Bow
- Axe
- Shield
Poisons - only used with blowpipe darts
Tribe leader/Chieftain
- Decorative headdresses and appearances - all tribe leaders have a recognizable look.
- Chieftain penalty - if he dies the players get a choice to vote on the most contributed player. Although players can not vote for themselves.
- Players choice
- Social voting
- Players can't be chieftain two times in a row.
- Players dont have to be chieftain.
- Chieftain has a 50 yard battle cry that increases damage and movement slightly for a few seconds.
Tribe Ranks - Tribe control management (this is undecided)
- When the player enters the realm, they get to choose a job. If the job/role doesn't quite suit the player, they can always change it in the tribe village.
- Certain buildings unlock jobs.
Scout
- Horn - players would use this to alert everyone in the tribe of a possible attack/movement.
- Map does not update in real time, it's the scouts job to warn everyone. Once the scout spots a possible threat he can mark their location on the map which will then be visible for everyone in the tribe.
- The scout is the only one that can update the map.
- If you kill an enemy scout you can take any information that they have gathered within the day - this would automatically update the tribe map of the whereabouts of the resources that the player had discovered.
Accessories
- Minor run increase
- Map - this only shows what the scout has discovered on his/her's wanders.
- weapon: Any, (light weapons prefured)
- Camouflage body markings (undecided)
Gatherer - Anyone can be a gatherer
- increased inventory space
- Weapon - Any
- Minor running speed
Witchdoctor
-Weapon - Any, Blowpipe/Darts Preferred
- Buff - Ability to replenish stamina (cool down - 10 seconds)
- Poison
- Stat Regeneration
Warrior
- Shield
- All weapon types
- Increased health stamina and damage.
- Warpaint
- Battle cry - Increases 5% damage buff to everyone in a 10 meter radius for 30 seconds. - 5 minute cool down.
Shrine and totem poles.
This ability is unlocked once the church/religious building has been constructed.
Buff - Turns a random player into a Tank/Demi God - Increased stats by 10%.
Duration - 5-10 mins, Cool down - 30 minutes.
Tribe leader/Chieftain
- Decorative headdresses and appearances - all tribe leaders have a recognizable look.
- Chieftain penalty - if he dies the players get a choice to vote on the most contributed player. Although players can not vote for themselves.
- Players choice
- Social voting
- Players can't be chieftain two times in a row.
- Players dont have to be chieftain.
- Chieftain has a 50 yard battle cry that increases damage and movement slightly for a few seconds.
Tribe Ranks - Tribe control management (this is undecided)
- When the player enters the realm, they get to choose a job. If the job/role doesn't quite suit the player, they can always change it in the tribe village.
- Certain buildings unlock jobs.
Scout
- Horn - players would use this to alert everyone in the tribe of a possible attack/movement.
- Map does not update in real time, it's the scouts job to warn everyone. Once the scout spots a possible threat he can mark their location on the map which will then be visible for everyone in the tribe.
- The scout is the only one that can update the map.
- If you kill an enemy scout you can take any information that they have gathered within the day - this would automatically update the tribe map of the whereabouts of the resources that the player had discovered.
Accessories
- Minor run increase
- Map - this only shows what the scout has discovered on his/her's wanders.
- weapon: Any, (light weapons prefured)
- Camouflage body markings (undecided)
Gatherer - Anyone can be a gatherer
- increased inventory space
- Weapon - Any
- Minor running speed
Witchdoctor
-Weapon - Any, Blowpipe/Darts Preferred
- Buff - Ability to replenish stamina (cool down - 10 seconds)
- Poison
- Stat Regeneration
Warrior
- Shield
- All weapon types
- Increased health stamina and damage.
- Warpaint
- Battle cry - Increases 5% damage buff to everyone in a 10 meter radius for 30 seconds. - 5 minute cool down.
Shrine and totem poles.
This ability is unlocked once the church/religious building has been constructed.
Buff - Turns a random player into a Tank/Demi God - Increased stats by 10%.
Duration - 5-10 mins, Cool down - 30 minutes.
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